The Graduate School of Art confers the terminal professional degrees in Master of Fine Arts in Illustration & Visual Culture (IVC) and Master of Fine Arts in Visual Art (VA). It also confers the Master of Design (MDes) for Human Computer Interaction (HCI) and Emerging Technologies. These programs are accredited by the National Association of Schools of Art and Design.
The residence requirement for the Master of Fine Arts degree is at least two years of full-time study (minimum 15 units each semester). Students work closely with faculty advisors to explore individual interests within the Sam Fox School and the larger university.
MFA in Illustration & Visual Culture
The MFA in Illustration & Visual Culture (IVC) explores the idea of illustration and authorship by combining student practice in illustration and cartooning alongside training in curation and writing about visual and material culture. The program is built on the strengths and expertise of the Sam Fox School's illustration and design faculty and the vast visual resources of Washington University, including the Dowd Illustration Research Archive, a permanent site for studying the history and culture of American illustration.
MFA in Visual Art
The MFA in Visual Art curriculum is designed to help artists craft a future studio practice worthy of mining for a lifetime. Parallel courses in making and thinking build a foundation of studio as research. The faculty are artists with broad professional experience, working generously and seriously with each grad student. As part of a Tier 1 research university, the program involves an inclusive, close-knit community of makers and thinkers. The program is a site for rigorous inquiry, humanity, and intellectual generosity.
MDes for Human-Computer Interaction and Emerging Technology
The MDes teaches students to solve systemic societal issues by designing innovative digital products with meaningful impact. The program empowers students to collaborate with researchers campus-wide, forging the future of socially impactful digital innovations. Students acquire the technical prowess to craft elegant products and user experiences in addition to gaining critical research perspectives to contextualize product impact. Collaborative leadership skills are learned in a team-oriented educational environment.
Contact Information
Graduate School of Art
MSC 1213-209-105
One Brookings Drive
St. Louis, MO 63130-4899
Phone: 314-935-9300
- Contact form for MFA in Illustration & Visual Culture
- Contact form for MFA in Visual Art
- Contact form for MDes for HCI and Emerging Technology
Contact Info
| Email: | samfoxgradadmissions@wustl.edu |
| Website: | https://samfoxschool.washu.edu/academics/college-of-art |
Our faculty are practicing artists and designers who engage in projects internationally, nationally, and regionally. They exhibit their work in museums, galleries, and other venues. They engage a variety of audiences, receive critical review in periodicals, publish their own writing, and produce documentaries. Others produce site-specific performances and lead community-based programs. Their range of creative practice spans conceptual and media territories that include art and social practice; propaganda and print media; figurative painting; and cinematic, time-based work including sound and digital film-making, book arts, and large-scale sculptural installations. Students often have the opportunity to assist faculty members with studio-based work and research that addresses timely and relevant topics, including race, global politics, the environment, art + science, evolving technologies, social justice, and materials culture and studies.
For further information, please visit the Sam Fox School of Design & Visual Arts website:
Visiting Lecturers
The school brings nationally and internationally recognized artists, designers, historians and critics to campus to promote new ideas in practice, theory and technology. Invited speakers often participate in graduate studio visits and conduct one-on-one reviews of work.
The Henry L. and Natalie E. Freund Teaching Fellowship is an internationally recognized program that consists of two month-long artist residencies in the Graduate School of Art that culminate with a public lecture and solo exhibition at The Saint Louis Art Museum. During their fellowship, artists teach the graduate students and conduct studio critiques with students.
The Arthur L. and Sheila Prensky Island Press Visiting Artist Program brings distinguished artists to the school for intensive studio residencies at Island Press. Visiting artists work closely with faculty, graduate students and advanced undergraduate students to create innovative prints that garner a critical response from national and international audiences.
Art
ART 5010 Graduate Studio (First Year)
Graduate Studio acts as a conduit between the forming of artistic intention and the work that is made; it is the when and the where of an artist's immersion in the process of research and making. Graduate Studio requires the very highest level of focus and productivity. The deeper the investigation of ideas and materials, the more productive the artistic outcome. Credit units in Graduate Studio form a core component of the MFA program in which students accomplish their creative work, guided by their faculty mentor and other faculty within the program and beyond, as well as by visiting artists and critics who conduct studio visits and individual critiques.
Credit 5 units.
Typical periods offered: Fall
ART 5015 Group Critique (First Year)
The foundation of the MFA-VA experience is the production of artwork in the context of dialogue and critique within a community of peers. Group Critique generates a dynamic forum for multiple voices to merge into conversation. This course develops a student's ability to assess, contextualize, and discuss artworks at a professional level. It provides a space for debate, questioning, agreement, disagreement, inspiration, and discovery. During class sessions, first- and second-year MFA-VA students participate in mixed groups, engaging in rigorous peer review of finished work. Group members are encouraged to develop philosophical or cultural positions as they consider their own work and that of their peers. Faculty support this effort by offering methods for catalyzing further discussions. Input in critiques may be augmented by visiting artists and curators, who, in concert with MFA-VA faculty, introduce an array of critique methodologies.
Credit 4 units.
Typical periods offered: Fall
ART 5020 Graduate Studio (First Year)
Graduate Studio acts as a conduit between the forming of artistic intention and the work that is made; it is the when and the where of an artist's immersion in the process of research and making. Graduate Studio requires the very highest level of focus and productivity. The deeper the investigation of ideas and materials, the more productive the artistic outcome. Credit hours in Graduate Studio form a core component of the MFA program in which students accomplish their creative work, guided by their Faculty Mentor and other faculty within the program and beyond, as well as by visiting artist and critics who conduct studio visits and individual critiques.
Credit 5 units.
Typical periods offered: Spring
ART 5025 Group Critique (First Year)
The foundation of the MFA-VA experience is the production of artwork in the context of dialogue and critique within a community of peers. Group Critique generates a dynamic forum for multiple voices to merge into conversation. This course develops a student's ability to assess, contextualize, and discuss artworks at a professional level. It provides a space for debate, questioning, agreement, disagreement, inspiration, and discovery. During class sessions, first and second-year MFA-VA students participate in mixed groups, engaging in rigorous peer review of finished work. Group members are encouraged to develop philosophical or cultural positions as they consider their own work and that of their peers. Faculty support this effort by offering methods for catalyzing further discussions. Input in critiques may be augmented by visiting artists and curators, who, in concert with MFA-VA faculty, introduce an array of critique methodologies.
Credit 4 units.
Typical periods offered: Spring
ART 5050 First-Year Colloquium
This seminar serves as a primer for graduate study in contemporary art. It introduces MFA in Visual Art students to one another; to the MFA-VA program, the Sam Fox School, the Kemper Art Museum, and the university; and to the city of St. Louis. Through weekly meetings that include guest lectures, readings, discussions, and short writing assignments, the course acts as a platform for critically engaging with a wide range of artistic practices and their role in contemporary culture. These activities support students in identifying their particular interests and evolving artistic positions in relation to their studio practice. The course includes field trips and introductions to local institutions, and it builds pathways for crossdisciplinary work. Each year, the current recipient of the Henry L. and Natalie E. Freund Teaching Fellowship teaches a portion of the seminar.
Credit 3 units.
Typical periods offered: Fall
ART 5060 Professional Practice in Art
How do artists prepare for a meaningful and sustainable life in the arts, now and in the future? This seminar is a hands-on, comprehensive, and speculative approach to life as a professional artist. It challenges and questions the systems and codes of the art world and encourages entrepreneurial strategies that may lead to new and unrealized pathways for studio artists. Students will participate in guided, personalized research into career options while learning about the following topics: gallery representation, museum and non-profit exhibitions, teaching and academia, artist residencies, legal issues, curatorial practice, and community engagement. Students will develop applied skills in writing for exhibition proposals, cover letters, CVs and resumes, teaching and grant applications. The course will also engage with members of different parts of the art world, which may include guest artists, alumni, curators, dealers, collectors, and non-profit arts administrators. An optional field trip to a major art city with museum and exhibition tours, visits to artists' studios, and other behind-the-scenes activities is also part of this course. Course exercises support the planning and implementation of the 1st-year MFA exhibition.
Credit 3 units.
Typical periods offered: Spring
ART 5080 Workshop 1
MFA in Visual Art students participate in a minimum of three workshops each semester for their first two semesters. Workshops are defined as one-day experiences that allow students to gain valuable skills in low-risk/high-commitment settings, including Fox Fridays in the Sam Fox School, the Skandalaris Center, and The Teaching Center -- all on the Washington University campus -- and also in settings around St. Louis. At the end of each semester, students prepare a written report summarizing the workshops attended and skills acquired. Participation in workshops is certified by the student's faculty mentor and evaluated on a pass/fail basis.
Credit 1 unit.
Typical periods offered: Fall
ART 5090 Workshop 2
MFA in Visual Art students participate in a minimum of three workshops each semester for their first two semesters. Workshops are defined as one-day experiences that allow students to gain valuable skills in low risk/high commitment settings including Fox Fridays in the Sam Fox School, the Skandalaris Center, The Teaching Center--all on the Washington University campus--and also in settings around St. Louis. At the end of each semester, students prepare a written report summarizing workshops attended and skills acquired. Participation in Workshops is certified by the student's faculty mentor and evaluated on a pass/fail basis.
Credit 1 unit.
Typical periods offered: Spring
ART 5331 Photography: Art Practice (Picturing Place)
Working with photography and taking inspiration from geography, environmental studies, urban design, and cultural anthropology, this studio course explores how relationships to place are constructed. It considers how a sense of place has been understood over time and across cultures and how photography can help shape new narratives of belonging. The course builds knowledge through readings, discussion, guided assignments, and personal projects.
Credit 3 units. Art: CDES, FAAM
Typical periods offered: Fall, Spring
ART 5750 Study Abroad - Berlin Sommerakademie
This seminar explores the international contemporary art center, Berlin, through artist studio and museum visits and discussions with curators and scholars. This course offers a unique context to explore various modes of cultural production in relation to the material, social and political conditions of the city. Berlin's memorial sites that bore witness to the city's traumatic past during the Third Reich and Cold War division as well as its global presence further provide the opportunity to examine context-driven work. The course meets a few times in May prior to departure, and it meets in Berlin for approximately one month.
Credit 3 units. EN: H
Typical periods offered: Spring
ART 6010 Graduate Studio
Graduate Studio acts as a conduit between the forming of artistic intention and the work that is made; it is the when and the where of an artist's immersion in the process of research and making. Graduate Studio requires the very highest level of focus and productivity. The deeper the investigation of ideas and materials, the more productive the artistic outcome. Credit units in Graduate Studio form a core component of the MFA program in which students accomplish their creative work, guided by their faculty mentor and other faculty within the program and beyond, as well as by visiting artists and critics who conduct studio visits and individual critiques.
Credit 5 units.
Typical periods offered: Fall
ART 6015 Group Critique (Second Year)
The foundation of the MFA-VA experience is the production of artwork in the context of dialogue and critique within a community of peers. Group Critique generates a dynamic forum for multiple voices to merge into conversation. This course develops a student's ability to assess, contextualize, and discuss artworks at a professional level. It provides a space for debate, questioning, agreement, disagreement, inspiration, and discovery. During class sessions, first- and second-year MFA-VA students participate in mixed groups, engaging in rigorous peer review of finished work. Group members are encouraged to develop philosophical or cultural positions as they consider their own work and that of their peers. Faculty support this effort by offering methods for catalyzing further discussions. Input in critiques may be augmented by visiting artists and curators, who, in concert with MFA-VA faculty, introduce an array of critique methodologies.
Credit 4 units.
Typical periods offered: Fall
ART 6020 Graduate Studio (Second Year)
Graduate Studio acts as a conduit between the forming of artistic intention and the work that is made; it is the when and the where of an artist's immersion in the process of research and making. Graduate Studio requires the very highest level of focus and productivity. The deeper the investigation of ideas and materials, the more productive the artistic outcome. Credit hours in Graduate Studio form a core component of the MFA program in which students accomplish their creative work, guided by their Faculty Mentor and other faculty within the program and beyond, as well as by visiting artist and critics who conduct studio visits and individual critiques.
Credit 5 units.
Typical periods offered: Spring
ART 6025 Group Critique (Second Year)
The foundation of the MFA-VA experience is the production of artwork in the context of dialogue and critique within a community of peers. Group Critique generates a dynamic forum for multiple voices to merge into conversation. This course develops a student's ability to assess, contextualize, and discuss artworks at a professional level. It provides a space for debate, questioning, agreement, disagreement, inspiration, and discovery. During class sessions, first and second-year MFA-VA students participate in mixed groups, engaging in rigorous peer review of finished work. Group members are encouraged to develop philosophical or cultural positions as they consider their own work and that of their peers. Faculty support this effort by offering methods for catalyzing further discussions. Input in critiques may be augmented by visiting artists and curators, who, in concert with MFA-VA faculty, introduce an array of critique methodologies.
Credit 4 units.
Typical periods offered: Spring
ART 6050 Research for Practice
What does it mean to conduct research in the often-indescribable process of art making? This seminar examines the question in three key ways. First, through presentations, discussions, case studies, and readings, it explores a diverse array of artistic strategies and methodologies artists use to engage with content, including collaborative practices, archival research, working with data, and processes influenced by non-art fields. Students will consider ways in which their artistic practices constitute and create research and how these processes condition and inform their artistic voice. Second, this seminar builds tools for presenting a distinct voice on behalf of one's work. Specifically, the student is introduced to the way other contemporary practitioners write and talk about their own work -- through published books, chapters, interviews, online materials, and more -- and how this writing differs from both criticism and art historical writing. Each candidate creates their own personal research archive and explores how writing can expand and advance their practice. Third, this seminar prepares students to develop their thesis plan, a map of their final MFA-VA creative work, and their thesis text.
Credit 3 units.
Typical periods offered: Fall
ART 6060 Thesis and Exhibition Preparation
This seminar supports second-year MFA-VA candidates in the process of completing their MFA thesis. The seminar functions as both a practical and professionalizing experience. It provides tools for negotiating conceptual and practical matters related to the thesis exhibition, facilitates the process of writing the thesis text, and prepares candidates for their thesis artist talks. Weekly sessions focus on developing the means for MFA-VA candidates to successfully find a visual and writing voice that best represents their art practice. Students learn to navigate aspects of professional art exhibitions by working with institutions such as the Mildred Lane Kemper Art Museum. Visits from Kemper Museum curators introduce students to key issues in preparing for museum exhibitions, including studio visits, selecting works, developing wall text, and installation logistics.
Credit 4 units.
Typical periods offered: Spring
Design
DESIGN 5010 Illustration Studio 1: Drawing and Voice
This course provides a thorough exploration of drawing for communicative purposes, stretching from ideation to storytelling to authorship of text and image. Students will create single images and sequences, explore reproduction and multiplicity, and develop a sketchbook practice. In the process, students will develop a set of visual questions and thematic concerns. Working through projects designed for print and screen, illustrators will begin to define a distinctive voice to express their chosen content, to include words, images, audio, and typography or lettering.
Credit 6 units.
Typical periods offered: Fall
DESIGN 5020 Illustration Studio II: Artist, Author, Audience
This course explores the format of the self-generated publication: zines, mini-comics and short visual essays. Expanding upon the content discovered in the first semester studio, illustrators will create a variety of short works to be mass produced for public readership for both the screen and in print. Projects may range from animated sketches to formal visual essays. Research on audience and viewer experience will be a critical focus.
Credit 6 units.
Typical periods offered: Spring
DESIGN 5030 Interaction, Innovation, and Impact Studio (Ix3) 1: Translational Research
Ix3 partners with researchers across campus seeking socially innovative and impactful digital products and design solutions. In Studio 1, Students form collaborative teams and partner with a resident expert from another discipline. Teams conduct extensive field and user research to determine appropriate user needs and propose translational design solutions to the resident experts' research questions. Alongside their research, students engage in various exercises, readings, workshops, and with guest speakers. The course culminates with a public presentation from each team, articulating their research and the scope of future design and development to be executed in Ix3 Studio 2.
Credit 6 units.
Typical periods offered: Fall
DESIGN 5040 Interaction, Innovation, and Impact Studio (Ix3) 2: Translational Solutions
Ix3 partners with researchers across campus seeking socially innovative and impactful digital products and design solutions. In Studio 2, student teams expand on research conducted in Studio 1 to design, prototype, test, and develop translational digital product solutions to the proposed research question. These solutions may include applications, new systems, interfaces, games, immersive simulations, wearables, toys, dashboards, and more. Alongside their research, students engage in various exercises, readings, workshops, and with guest speakers. Simultaneously, they work with faculty and domain area experts to contextualize collaborative research in a culminating public portfolio presentation contextualizing the full scope of the team’s Ix3 research project, each team members’ individual contributions, and showcasing a final comprehensive translational solution or product.
Credit 6 units.
Typical periods offered: Spring
DESIGN 5115 Creative Writing for Illustration
What are the criteria for successful writing when the text is created and designed for visual storytelling? This course will explore the challenges of writing for illustrated stories in formats like comics, visual adaptation, picture books for young audiences, storyboards, and illustrated non-fiction. Students will compose both long-form and short-form works while also creating images in response to their writing. With final formats which can include works for the screen and the printed page, students will explore the role that creative writing plays in a broad range of illustrated narratives.
Credit 3 units.
Typical periods offered: Fall
DESIGN 5120 Reading Pictures: Materials Lab
This course is an introduction to the holdings of WashU Libraries' Special Collections, including the Dowd Illustration Research Archive (DIRA), Rare Books, and other materials. It will complement Reading Pictures: Illustration History by providing opportunities to explore selected topics and themes from the history of printing and publishing from the early modern period into the twenty-first century. Through hands-on activity, research, and discussion, students will explore and analyze historical artifacts and documents.
Credit 1 unit.
Typical periods offered: Fall
DESIGN 5130 Comics and Cartooning: A Critical Survey
This survey course addresses the language and history of comics, beginning with the tradition of charicature in Europe and America; the emergence of proto-comics in the mid-19th century; early Sunday comic supplements beginning in the 1890s and the explosion of the comic strip as a popular form between 1900 and 1935; the advent of the comic book as an advertising premium and its development through the imposition of the comics code in 1954; and the development of underground comix and the emergence of the graphic novel.
Credit 3 units.
Typical periods offered: Spring
DESIGN 5140 Exhibiting the Archive
This course focuses on the development, planning and installation of exhibitions, which serve as a critical form of scholarly research and an important vehicle for collection engagement in special collections practice. Students will explore theories of exhibition creation and apply that learning to the curation and design of an exhibition of materials from the Dowd Illustration Research Archive (DIRA) and Rare Book Collections.
Credit 2 units.
Typical periods offered: Spring
DESIGN 5160 Reading Pictures: Illustration History
This course will explore illustration as a cultural practice interwoven with writing, printing, publishing, and design in North America, Europe, and East Asia from the early modern period with emphasis on the 19th and 20th centuries. Topics will include vernacular languages and the rise of reading, verbal and pictorial competition and complementarity, industrial image production and associated labor systems, the interdependence of illustration and photography, and illustration as a participant in the histories of race and gender as well as a marker of cultural memory. Course work includes lectures, discussions, and hands on work with Rare Books and DIRA materials in the department of Special Collections.
Credit 3 units. Art: VC
Typical periods offered: Fall
DESIGN 5190 Design Leadership
This seminar course will focus on the role of executive leaders in the growing landscape of user experience (UX) design and its impact on businesses. Through a range of readings, guest lectures, and projects, this course introduces the core concepts of design management and leadership to future design and business leaders. Students will delve into the dynamic relationship between design innovation, technological advancement, and market viability, and will examine quantifiable and qualifiable methods for measuring and articulating the value design brings to the enterprise. Students author written and visual responses to class topics and field trips and are assessed on their engagement in the course, skill acquisition, and communications including projects and presentations.
Credit 3 units.
Typical periods offered: Spring
DESIGN 5250 Programming Usable Interfaces
In this course, students develop the skills to design, develop, and deploy functional and creative user interfaces. This course introduces students to contemporary information architecture and web publishing patterns and workflows. Through hands-on exercises and projects, students will create their own full-stack web applications built with technologies including, but not limited to, markup and programming languages HTML/CSS/JavaScript, dynamic and modular JavaScript library components, and web-based APIs. Students will also learn the collaborative and foundational principles of versioning with Git and GitHub, and explore strategies for developing our own authored, intentional works, leveraging AI and emerging technologies as a key collaborator. By the end of this class students will have the skills, confidence, and collaborative abilities to turn ideas into real-world living interactive applications.
Credit 3 units.
Typical periods offered: Fall
DESIGN 5260 UX Research Methods for Design
User experience research can make or break a design. It is an essential way to better understand whether and how a given design meets intended needs and outcomes. This studio course explores the foundations of user research appropriate for digital and analog products. Through projects, discussions, and readings, students will build an understanding of the role of research in interface design. Students will practice research methods including interviews, surveys, contextual inquiry, peer analysis, and heat mapping. Students will create artifacts that contextualize research within the broader UX design process, including personas, journey maps, user flows, and low-fidelity prototypes.
Credit 3 units. Art: CDES, FADM
Typical periods offered: Fall, Spring
DESIGN 5265 Design Principles for Interaction I
The demand for graphic literacy in contemporary culture is only increasing, redefining our need to understand how design functions and why. How can products and communication be crafted with the user in mind? How can design facilitate seamless, intuitive digital experiences? This studio course will address considerations for web, mobile, and other screen-based applications, addressing hierarchy, typography, iconography, layout, color, and image. This course is ideal for students seeking to learn fundamental graphic design and messaging principles, and produce robust, researched digital prototypes. Studio work will be supplemented by supporting lectures and readings.
Credit 3 units. Art: FADM EN: H
Typical periods offered: Fall, Spring, Summer
DESIGN 5270 Design Principles for Interaction 2
This course explores user-centered interface design for screen-based, interactive experiences. Applying information design principles and programming design strategies, students will create advanced functional prototypes while practicing the UX/UI process, including research, content architecture, wireframing, usability testing, visual design and iterative development. Students will deliver responsive websites and mobile applications, investigate the unique possibilities of mobile devices, and consider alternate digital canvases. The course will emphasize clear organization and communication, typographic refinement and visual execution. Studio work will be supported by lectures and readings.
Credit 3 units. Art: CDES, FADM
Typical periods offered: Fall, Spring
DESIGN 5280 Design with Artificial Intelligence
This studio course introduces AI's transformative role in creative practice, teaching students to integrate AI into workflows, build AI-powered tools, and develop methodologies to collaborate with artificial intelligence. The course equips students with skills to innovate at the intersection of art, design, and AI. Students learn basic data science and model training foundations by making projects with methods such as creative coding, language model fine-tuning, image generation, and sound classification. Additional topics including readings and discussions will provide an overview of the field's current challenges and opportunities including ethical considerations, historical context, and AI in an academic institution.
Credit 3 units.
Typical periods offered: Fall, Spring
DESIGN 5290 Design for Emerging Technology: Physical Computing
This course focuses on designing physical interfaces that integrate seamlessly with human actions. Students will learn to create devices that enhance human capabilities by capturing and interpreting physical inputs—such as motion, light, sound, and touch. Covering both tangible and intangible interactions, the course combines visual design, design systems, fabrication, and digital craftsmanship. Foundational programming for prototyping interactive devices will be introduced. Through hands-on studio projects, design exercises, and readings, students will gain a deep understanding of physical computing and how to design technology that harmonizes with human interactions and physical actions.
Credit 3 units.
Typical periods offered: Fall
DESIGN 5401 The Designed Image
This course foregrounds the interaction between text, lettering/typography, and image in illustrated projects. Students will design images for textual settings for narrative, symbolic, and decorative applications. Focus will be on what the words say, how the words look, and what the picture does. We will integrate material culture research in the WashU Libraries' Special Collections and the Dowd Illustration Research Archive (DIRA) by reviewing historical examples. Course projects will explore specified variables through iterative effort to be reviewed in group critique, culminating in an "apologia" (an argumentative defense of practice) written, illustrated, and designed by the student.
Credit 3 units.
Typical periods offered: Spring
DESIGN 5410 Applied Illustration
This course will explore drawing and conceptual development in the landscape of professional picture-making and illustration. Using the lens of an applied professional process, students will make work that explores and establishes an artistic viewpoint. Focused research, idea development, formal experimentation, and class critique are vital to these goals. Using this contextual practice, students will advance toward the development of an individual voice. This course is applicable to anticipated career directions in image making, illustration, comics, picture books and visual storytelling.
Credit 3 units.
Typical periods offered: Fall
DESIGN 6010 Illustration & Visual Culture Thesis Studio I
This advanced course focuses on defining a professional orientation in the practice, criticism, and curation of illustration and cartooning today, focusing on the studio and the archive as zones of investigation and achievement. The course work isolates issues of creative approach, production, distribution, and market position to define and test a major project concept. Projects may include picture books, zines, games, animated projects, comics, and other forms of published matter. Students will define research questions and establish an editorial orientation for critical engagement with visual culture. Project definition and early work will carry forward into the work of Illustration & Visual Culture Thesis Studio II.
Credit 9 units.
Typical periods offered: Fall
DESIGN 6011 Thesis Mentoring
This 1-credit course, paired with Thesis 1, emphasizes one-on-one review, advising, and mentoring. A range of IVC faculty will serve as mentors and meet with students regularly throughout the semester. Meetings with individual students will provide concrete feedback and critique of work in progress as each student develops both their thesis project and critical essay.
Credit 1 unit.
Typical periods offered: Spring
DESIGN 6020 Illustration & Visual Culture Thesis Studio II
Students will build on the project definition established in Thesis Studio I to take the project to completion. Projects will be shaped and critiqued through meetings with faculty advisors and dialogue with peers. This course culminates in the public presentation of student projects.
Credit 9 units.
Typical periods offered: Fall, Spring
DESIGN 6021 Pedagogy & Professional Practices
This 1-credit course, paired with Thesis 2, provides practical training for students entering the fields of teaching, publishing, libraries/archives, and entrepreneurship. Through lectures and workshops, students will learn strategies for self-promotion, marketing, studio management as a freelancer, and pitching projects. In addition to these topics surrounding professional development, students will be prepared to enter the academic teaching and research field through sessions on pedagogy, applying for academic and other professional positions, writing a teaching philosophy, and building a research-oriented curriculum vita.
Credit 1 unit.
Typical periods offered: Spring
DESIGN 6030 Interaction, Innovation, and Impact Thesis (Ix3) 1: Catalytic Research
Ix3 partners with researchers across campus seeking socially innovative and impactful digital products and design solutions. In Thesis 1, student teams collaborate to propose expansive thesis questions based on their previous translational research and solutions. Each team member will take a leadership role in a specific aspect of each project including research, design, and development. These catalytic proposals will explore new contexts, scales, technologies, and more. Results from this project might be new versions of a digital product that address a different use-case, scale, or user; or a parallel product with a different emerging technology. Alongside their research, students engage in various exercises, readings, workshops, and with guest speakers. Thesis 1 culminates with a public presentation from each team, articulating their thesis questions, leadership roles, and the scope of their future design and development.
Credit 6 units.
Typical periods offered: Fall
DESIGN 6040 Interaction, Innovation, and Impact Thesis (Ix3) 2: Catalytic Solutions
Ix3 partners with researchers across campus seeking socially innovative and impactful digital products and design solutions. In Thesis 2, teams build on proposed thesis questions and leadership roles established in Thesis 1 to execute the final deployment of their catalytic thesis question. They explore expanded designs and prototypes to test their thesis proposal for next-generation or catalytic design solutions through iterative research, design, prototyping, and testing. Alongside their research, students engage in various exercises, readings, workshops, and with guest speakers. Simultaneously, they work with Ix3 faculty, mentors, and domain experts to contextualize their work in a culminating public portfolio presentation showcasing the full scope of the team’s design process, each team members’ individual contributions, and a final comprehensive catalytic solution or product.
Credit 6 units.
Typical periods offered: Spring
DESIGN 6150 Reading Visual Culture
How do images "mean"? Why are some weightier than others, exerting unusual power or shaping influence over the cultural imagination? And how might meaning-making processes (past and present) inform our work as artists and designers? This theory-driven seminar considers how influential scholars/thinkers from a range of disciplines have answered these questions, attending to strategies for reading visual culture across a range of media and contexts. Students will engage creatively with readings and artifacts, writing a series of short responses, and conducting independent research that seeds future projects.
Credit 3 units.
Typical periods offered: Spring
DESIGN 6160 Writing Visual Culture
In this seminar students will pursue advanced research while exploring strategies for effective written interpretation of visual culture. The class will unfold in three phases: an initial investigation of personal goals and models; a targeted case study engaging a cluster of archival/visual materials and writings about them; and an independent scholarly project developed in consultation with the instructor and peers that culminates in a long-form critical essay. This work will be informed by readings and discussion; workshops and critical self-reflection; and creative experimentation with different modes and writing styles.
Credit 3 units.
Typical periods offered: Fall
Fashion
FASHION 6910 Special Topics in Fashion Design
Special Topics in Fashion Design
Credit 1 unit.
Typical periods offered: Fall, Spring
