The Master of Design (MDes) for Human-Computer Interaction and Emerging Technology program is a two-year, STEM-designated, terminal professional graduate degree. The MDes offers a uniquely interdisciplinary approach to digital product design built on strengths in visual, interactive, social, and systems design in the Sam Fox School, technical development for emerging technology in the McKelvey School of Engineering, historical and critical research methodologies about technology in Arts & Sciences, and entrepreneurial leadership in the Skandalaris Center for Interdisciplinary Innovation and Entrepreneurship. The MDes prepares students to lead in emerging design challenges impacting every industrial sector. Students will design socially innovative digital products, experiences, and interfaces that ensure productive, delightful, and sustainable interactions with — and through — technology.

The curriculum is a 60-credit, four-semester, full-time, on-campus program. While the design discipline has no professional licensure, this curriculum aligns with other terminal degrees in design, allowing graduates to pursue entry-level academic positions. Students will take 15 credits per semester across design, engineering, emerging technology, history, media, and business.

 

Contact Info

Master of Design for Human-Computer Interaction + Emerging Technology

The Graduate School of Art subscribes to the standards for the MDes degree as set forth by the College Art Association of America (CAA) and the National Association of Schools of Art and Design (NASAD).

The residence requirement for the MDes degree is at least two academic years of full-time study (minimum of 15 credits each semester). Students have three calendar years from the date of first registration to complete the degree.

The MDes for HCI and Emerging Technology program combines studio work in design and engineering studios with the academic study of history, entrepreneurship, and critical and ethical methods. Individual programs of study are arranged with faculty advisors according to the student's area of interest. 

In addition to individual projects and studies, students will complete a robust collaborative design project. Their studies will culminate with a public defense of this work.

The breakdown of credits is as follows:

Required Units
Collaborative Research Labs 24
Design/Engineering/Technology Studios 18
History, Ethics, and Leadership 9
Electives 9
Total 60

The two-year program may be organized as follows: 

Year 1: Fall
DESIGN 5030Interaction, Innovation, and Impact Studio (Ix3) 1: Translational Research6
DESIGN 5260UX Research Methods for Design3
DESIGN 5270Design Principles for Interaction 23
FILM 5030Critical Approaches to Tech Solutions3
Year 1: Spring
DESIGN 5040Interaction, Innovation, and Impact Studio (Ix3) 2: Translational Solutions6
DESIGN 5280Design with Artificial Intelligence3
AMCS 4019What Could Go Wrong: Historical Perspectives on Design and Technology in Society3
Elective3
Year 2: Fall
DESIGN 6030Interaction, Innovation, and Impact Thesis (Ix3) 1: Catalytic Research6
DESIGN 5250Programming Usable Interfaces3
DESIGN 5290Design for Emerging Technology: Physical Computing3
Elective3
Year 2: Spring
DESIGN 6040Interaction, Innovation, and Impact Thesis (Ix3) 2: Catalytic Solutions6
CSE 5506Human-Computer Interaction Methods3
DESIGN 5190Design Leadership3
Elective3
Total Units60
  • Art and design electives introduce students to the intellectual and conceptual issues and production methods of a broad array of practices that complement and expand the student's studio practice. 
  • Elective courses taken inside or outside the College of Art must be at the 3000 level or above to count as graduate-level credit and require approval by the student's academic advisor (program chair) in advance of registration.
  • Students may not register for courses offered by WashU Continuing & Professional Studies.